THQ Super Cross Round 16 Las Vegas

Creator:Blues Creations

Download
File Size:7.46 MB
Name in MCM2:THQ Vegas 2K3 By Blues Creations
.env File:THQ_Vegas2K3_By_BluesCreations.env
Save in:..\Teraform\SX\
Downloaded by:176 riders so far.
MCM1 Remake:No
Release Date:May 14, 2003
Trivia:None
Creators Comments:None

THQ Salt Lake City 03

Creator:Unknown :(

Download
File Size:8.88 MB
Name in MCM2:THQsaltlakecity03
.env File:saltlakecity.env
Save in:..\Teraform\SX\
Downloaded by:153 riders so far.
MCM1 Remake:No
Release Date:June 15, 2003
Trivia:None
Creators Comments:None

Supercross 04 THQ Vegas 2K4

Creator:Blues Creations

Download
File Size:7.54 MB
Name in MCM2:THQ Vegas 2K4 By BluesCreations
.env File:THQ_Vegas_2K4_By_Blues_Creations.env
Save in:..\Teraform\SX\
Downloaded by:173 riders so far.
MCM1 Remake:No
Release Date:May 29, 2004
Trivia:None
Creators Comments:None

SX de Semoutier, France

Creator:kevsx

Download
File Size:8.99 MB
Name in MCM2:Semoutier Sx ,France
.env File:sEMOUTIER-V1-.env
Save in:..\Teraform\SX\
Downloaded by:166 riders so far.
MCM1 Remake:No
Release Date:Mar 19, 2002
Trivia:None
Creators Comments:None

Sx_Series_2000_Round 9 – St Louis

Creator:Unknown :(

Download
File Size:2.98 MB
Name in MCM2:Sx_Series_2000_Round 9 – St Louis
.env File:St_Louis.env
Save in:..\Teraform\SX\
Downloaded by:170 riders so far.
MCM1 Remake:No
Release Date:Feb 20, 2000
Trivia:None
Creators Comments:None

Supercross 04 Round One Anaheim

Creator:VET_SPODEBOY

Download
File Size:8.56 MB
Name in MCM2:~5 SPODES-2004-SX-Round-1-Anaheim
.env File:SPODES_2004_SX_Round_1_Anaheim.env
Save in:..\Teraform\SX\
Downloaded by:160 riders so far.
MCM1 Remake:No
Release Date:Jan 7, 2004
Trivia:None
Creators Comments:None

SFX#3 Anaheim # 2

Creator:Unknown :(

Download
File Size:5.51 MB
Name in MCM2:SFX3_Anaheim2
.env File:SFX3_Anahiem2.env
Save in:..\Teraform\SX\
Downloaded by:169 riders so far.
MCM1 Remake:No
Release Date:Dec 31, 2000
Trivia:None
Creators Comments:None

Pace Las Vegas

Creator:VRT_MCMnut

Download
File Size:6.62 MB
Name in MCM2:Pace Las Vegas
.env File:TD_PaceLasVegas.env
Save in:..\Teraform\SX\
Downloaded by:200 riders so far.
MCM1 Remake:Yes
Release Date:Jan 3, 2001
Trivia:Being the former (and reluctant) FC captain of the team, reading the release notes on this track brought back some serious memories. If you were around in the first Motocross Madness days, definitely click the “more …” link below. Oh … and try not to listen to the music you would play when running the game back then (remember how MCM1 would let you play a CD when racing?). If you’re reading this and remembering those days, here’s a toast to you!! You are who this site was made for!! P.S. Listening to Zeppelin’s “Out on the Tiles” when I wrote this.
Creators Comments:A note from VRT_MCMnut:


I just wanted to add some more stuff to this now that the contest is over. First of all,
thanks to all the staff and reviewers at MCM2 Central. Your site and the services it
provides are top notch!! Thank you! :)

I never thought this track would win. I didn’t build it for any contest; I just made it
because I loved MCM1 and wanted to ride this track again, only this time in a more real
environment. Now you know how I chose my original zone name: because I was “nuts” about
“MCM”!!

I want to thank all my buds at Twisted D.I.R.T. for helping me to learn all the skills I
needed to make this track. I especially want to thank Fraser who made all of the 3D
objects for me. It seemed as though every idea I had he was able to replicate perfectly!!

I also want to thank all my VRT buds for their support and for testing the very first
version many many months ago. Lastly, I want to thank FC_Airtime and Phatman (wherever
you guys are) for the original MCM1 track.

THANK YOU!! :)

Track Title: PACE Las Vegas
Track Type: Supercross
Designed by: Jeff Hamblin (VRT_MCMnut)
E-Mail Address: Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com

Installation: Unzip into your …\Teraform\Sx folder.

About the Track:

This project was started long before I even knew about MCM2 Central’s Track Contest. My
original goal was to bring back one of my favorite MCM1 SX tracks: PACE Las Vegas. Although
very little on this track is the same as or resembles the original, I kept the name in honor
of the past.

I am really pleased at how this track came out. Hopefully it will appeal to gamers of all
levels; from beginners to pro. I designed several sections to be doubled, tripled, and even
quaded through if you’re a pro. It should provide challenges to all.

Surprisingly, the AI ride really well on this track! Try racing 10 AI and it’s pretty darn
fun!!

NOTE: There is one corner jump to the top of a table which is “spline legal”. I put this
in there to add an extra line, albeit a risky one. Just look for a second set of trails
going off to the left side of the jump to know which corner it is.

Also!! Be sure to practice your starts because the real starting gates are designed to
possibly make your bike “stick a little” when going over!

Enjoy!!

Jeff Hamblin

Real indianapolis

Creator:Cdog863

Download
File Size:5.44 MB
Name in MCM2:Real_Indianapolis
.env File:Real_Indianapolis.env
Save in:..\Teraform\SX\
Downloaded by:167 riders so far.
MCM1 Remake:No
Release Date:Oct 31, 2000
Trivia:None
Creators Comments:None

Las Vegas Supercross 2000

Creator:V_Lotus

Download
File Size:5.61 MB
Name in MCM2:LasVegas
.env File:LasVegas.env
Save in:..\Teraform\SX\
Downloaded by:167 riders so far.
MCM1 Remake:No
Release Date:June 29, 2000
Trivia:None
Creators Comments:None

DIZ Round 10 St. Louis SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.54 MB
Name in MCM2:DIZRound10StLouis
.env File:DIZ_Round10StLouis.env
Save in:..\Teraform\SX\
Downloaded by:193 riders so far.
MCM1 Remake:No
Release Date:Nov 28, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


DIZ_Round10StLouis

Well this is the first track that I had ever created. My friends loved it and told me that I should make more. So I set off to design the whole SX series. What a chore! I hope that you have downloaded the other 8 tracks in the series and if you haven’t, please do so. I apologize about the MCM2Racing.com website. The response was overwhelming and we’re sorry to let you down. Time just became too scarce. I’d like to thank AUS_Twisted for all of the help that he gave me on this track. He did the awesome textures and was a great help in offering ideas to make the track more realistic and play better. Damn him for all those changes and having to redo the spline which took forever….hehe….but he really knows his racing! I’d also like to thank ‘ the Machein ‘ for the very first e-mail that let me know that I was on to something. He gave me encouragement and still does everytime we talk. He was responsible for getting me in the ZONE at the right time to make my dreams come true. Both of these guys are class acts and have earned my utmost respect. Well onto the track and I hope you like it!

DIZ_Round10StLouis ( A WALK AROUND THE TRACK )

The gate drops and your neck snaps as you shift through the gears on your factory ride. You reach 6th gear tapped and you grab for more down the long starting straight and into a set of left handed corners. Top speed now, the riders must drag the brakes through the LONG set of whoops and over the ending double, into the left handed double berm. Outside can loft you over the table top, landing on the 3ft bump, while inside you can power out and over. Once back on ground level, riders must squeeze every ounce of power out of their bikes to clear the next triple and land on it’s steep and tricky down ramp, sending them into SX’s first and only ‘inside raised berm’. This berm can be railed through the middle/outside, or slowly negotiated inside, by weighting the outside peg and rolling off the gas. Now the riders are headed back down the starting straight, ripping through the gears again to get the best position for the upcoming speed double. Reminiscent of Atlanta, the riders must do some heavy braking to slow their machines almost to a halt, and hop the double into the left handed berm. ( Watch out for the hidden mogul inside. ) Throttle control is important to gas onto the next table shelf and brake up the steep triple take-off, to keep your bike from punching a whole in the ozone. Landing from the triple, you can setup on the worn inside or the steeper outside of the next jump combo, and drop into the left handed double berm. Exiting this berm, riders are faced with the most unrhythmic section so far! Into a right handed double berm at the end of this section and a sprint for the finish, sending you up and over the stair jump, 3ft jump, and ramp to the finish table top. Down the table top landing you hop onto the raised berm, smooth left and jump into a set of evenly spaced 3ft kickers. This next left handed berm sends the riders over the back of one of the starting berms and back onto the long whoop section.

I’m tired just walking it! Now put 20 of the world’s best SX riders, out for blood, elbow to elbow on this track, and you have DIZ_Round10StLouis!

Tear it up guys and gals and please send comments, questions and suggestions to Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com

Special thanks to Rob Rinard and Scott Novis of Rainbow Studios

DIZ Round 8 Atlanta SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.51 MB
Name in MCM2:DIZRound8Atlanta
.env File:DIZ_Round8Atlanta.env
Save in:..\Teraform\SX\
Downloaded by:201 riders so far.
MCM1 Remake:No
Release Date:Oct 28, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


DIZ_Round8Atlanta

So many things have happened I can’t even begin to expalin them all. I really want the DIZ fans to enjoy these tracks, and if possible, finish the DIZ series as soon as I can. Thanks again for all of the support and if you have registered at MCM2Racing.com for our tournament, I’m sorry if things are running a little slow. It takes more time and effort than I had ever imagined and I’m not even doing the hard stuff. Credit must go to ‘ the Machein ‘ for ALL that has been doing on the site. He is truly a Machine to be able to juggle his career, family, and this web site so please bear with us. For my friends and contacts who know the great news that I have recently been blessed with, thanks for the input and you will not be forgotten. For those of you who don’t know my good news, I’m sorry. I wish I could tell you more but I promise to release as much info as possible, as soon as possible.

This track contains a little something for everyone. Once again, it is designed directly over the REAL track blueprint and was created to give the feel of the REAL SX in Atlanta. I only tweaked things that I thought was necessary to give the track multiple lines and play smooth and fun in the zone. I hope you enjoy it.

Now on to the track!

DIZ_Round8Atlanta ( A walk around the track )

The 5 second count expires and your rear knobbies throw roost all over everyone and everything. Climbing through the gears – 3rd gear – 4th gear – 5th gear – maybe even 6th, if you have it, only to jam on both brakes, pull a small nose wheelie and dive into the first left hand corner on your charge to the $1000 chalk line. Beware of the berm that has formed on the outside. A short 3ft double and a sweeping 180 turn to the right, make sure you exit the berm with precision. Outside keeps you low and fast, while inside might let you clear a better portion of the 4ft-6ft-4ft warped table top. A smooth 90 degree right hander and you rip down a long rythm section filled with new combos such as the 4ft double with a hump in the bottom, and the 3ft table top with a 5ft spine in the middle. Bouncing into the 180 right handed berm, you power out over two 2ft stutter bumps and into a steep, blunt faced triple that makes it hard to guage your landing as well as your line to either the worn left side or the steeper right side of the next combo. Dropping out of the combo into yet another 180 berm to the left, you’re back on the gas, climbing through the gears, drag racing backwards down the starting straight, only to have to shut her down hard. Killing your momentum, you hop over the 5ft to 6ft double and pray for a smooth landing. With enough power, you can rail the next 90 degree berm and hop over the gap to the triple take off, or play it safe with a short hop to the 5ft table top and throttle onto the ascending 4ft to 6ft table top, to clear this next odd-shaped triple. Roosting around the next 180 degree berm to the right, you skim through a set of deep SX whoops into your last 180 degree left handed berm. With your sites on the finish you blast over the 3ft-4ft-5ft triple and try to land in the grooved portion of the 2ft stutters and squeeze out the power as you charge to the finish line table top. Smelling the heat of your pipe and engine, you realize the toll that this demanding track has on your bike, and your body.

Welcome to the DIZ / EA Sports SX 2000 in Atlanta!

I would like to thank team Aus_ ( Rocket, Motocross, Twisted ), Twisted Dirt and everyone there ( Bruce, X_Kobra, etc. ), ‘ the Machein ‘, all Diz followers, Rainbow Studios, and many others to whom I appologize that I cannot get all of your names in here. Thanks for the support, help, encouragement, and suggestions. It makes me proud to work with such a great bunch of people.

DIZ_No_Rebase

DIZ Round 7 Pontiac SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.54 MB
Name in MCM2:DIZRound7Pontiac#1
.env File:DIZ_Round7Pontiac.env
Save in:..\Teraform\SX\
Downloaded by:201 riders so far.
MCM1 Remake:No
Release Date:Sep 18, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


Well Round7 Pontiac#1 is finally here! I’m sorry it so long. I’ve been busy creating tracks for a new website that ‘ the machien ‘ and I are working on. It will be called MCM2 RACING.com and should be up shortly. This site will include, when finished, all 16 of the EA Sports SX 2000 tracks designed by me – DIZ_No_Rebase. It will also include a forum for members to run the MCM2 RACING.com Tournament Series. You will be able to sign up, upload a few sets of gear for the season, and compete with some of the best on-line riders out there! We will keep track of the point standings and mirror the real SX series as close as possible. We are also working on an engine verifier to eliminate cheating. All tracks are currently being redone to include true funnel starts, improved textures, $1000 holeshot chalk lines and better game play ( smoother, wider tracks with a few less bales and more lines ). We’re shooting to have these tracks done by December to mid-New Year, depending on how fast I can learn textures and 3DStudio. ALL of the tracks so far have been created solely in Photoshop. I hope to add custom bridges to the races that require them and maybe some custom objects if time permits.

Until then, I hope that I can keep creating some fun tracks for you to play on and keep working away on the DIZ series. Please read future .txt files to stay informed of our progress. Please e-mail me with any positive suggestions or comments. – Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com -

Now on to the track!

DIZ / EA Sports SX 2000 Round7 Pontiac#1 ( A walk around the track )

The 5 second count down expires and you find yourself blasting down a long starting straight. If you’re lucky, you’ll avoid a pileup and reach the $1000 chalk line first. A short double and up the long incline to a tight, raised hairpin turn. Power out of it as you jump down the decline trying to set up for tricky right turn at the bottom. Throttle through a bouncy rythm section and set up for the upcoming berm. Your line coming out of this berm can determine a smooth or rough ride through the whoop section. Powering out of the whoops into the next berm, you find yourself hopping over a steep stair jump and sailing over the triples. Choose your lines carefully because the landing may force you wide. Now approaching the 3ft-4ft-5ft triple you may have an option to triple or ride the worn outside causing you to slam into the 4ft and bounce over. Back across the starting line and you hop onto the raised corner and take either the inside line which is worn down or the outside popping you up and hopefully over the next rythm section peak. Another large triple and you land into a double berm. Outside may keep your momentum but the inside has proved to be fast also. Either way, you’ll be approaching the finish table top where you gladly show off a bit and land with the gas on to charge the final berm for your next lap. The final berm contains a fast rail around the outside or a tight, power out berm on the inside with acceleration ruts from monster horsepower.
This is Pontiac!

DIZ Round 6 Indianapolis SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.54 MB
Name in MCM2:DIZ_Round6Indianapolis
.env File:DIZ_Round6Indianapolis.env
Save in:..\Teraform\SX\
Downloaded by:203 riders so far.
MCM1 Remake:No
Release Date:Sep 6, 2000
Trivia:None
Creators Comments:None

DIZ Round 5 Houston SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.52 MB
Name in MCM2:DIZ_Round5Houston
.env File:DIZ_Round5Houston.env
Save in:..\Teraform\SX\
Downloaded by:212 riders so far.
MCM1 Remake:No
Release Date:Aug 23, 2000
Trivia:None
Creators Comments:None

DIZ Round 1 Anaheim SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.53 MB
Name in MCM2:DIZ_Round1_Anaheim
.env File:DIZ_Round1_Anaheim.env
Save in:..\Teraform\SX\
Downloaded by:197 riders so far.
MCM1 Remake:No
Release Date:July 29, 2000
Trivia:None
Creators Comments:None

DirtTwister’s SX – Round 5

Creator:AMA_DirtTwister

Download
File Size:7.25 MB
Name in MCM2:DirtTwister’s SX Round 5
.env File:td_dtrnd5.env
Save in:..\Teraform\SX\
Downloaded by:211 riders so far.
MCM1 Remake:No
Release Date:Aug 17, 2002
Trivia:None
Creators Comments:A note from AMA_DirtTwister:




DirtTwister

Twisted D.I.R.T.


Designers of Intense Race Tracks



Team Rooster

Scott (X_racer) Bruce (AMA_DirtTwister) Fraser (Fraser)
Jeff (VRT_MCMnut) Zack (MotoZack) Jesse (JMS)
Pete (GDI__Bulldog) Mike (mike_mccue) Boyd (Maui_cool)
Ryan (AUS_ROCKET) Laurie (mcm2boys) Bob (Fixer)
Randall (AMA_Pop455) Justin (AMA_Kip66) Heiko (CBro_ForzaDolor)
Kent (X_Kobra) Keith(TNT_Gravy) Karl (X_Budderbean)
Thor (X_Mayhem) Chuck (X_HoundDog) Randy (X_radRD)
Steve (X_WFO) Marc (X_McD)





DirtTwister’s SX – Round 5 – A replica of the 1990 Foxboro SX.


Creator’s Comments



This is Round 5 in the DirtTwister’s SX series of tracks. It is a replica of the 1990 SX race in Foxboro, MA. I was able to make a replica of the 1990 race thanks to Mark (RST_Smith13) who read my comments on my track New England SX, sent me an e-mail, and then provided me with a video tape of the 1990 race.


Thanks Mark. (Your e-mail doesn’t work anymore so I can’t send you an e-mail to thank you).


The Foxboro track was extremely rutted. There is no way to duplicate that in MCM 2. I did try to make the jumps difficult to make every lap. On the third straight there is a series of jumps leading up to a triple. I have tried to make it where you have to time those jumps perfectly to make the triple on a stock 250. If you bounce or jump too far you will have to lay back and double-single the triple. If you fall you can single-double the triple.


The front straight is long and I have made it bumpy to try to slow the MCM 2 bike down. There is a serious kick up at the end of the straight so be prepared to slow down before getting to the end of the straight. Pay attention to the “Caution” signs on the left. The first jump is a steep takoff designed to emulate how the bikes reacted to the real track. This also sets up the next series of jumps, where good timing is essential to clean it every lap.


I hope you enjoy.


Bruce (AMA_DirtTwister)


Track Style:

Supercross


Installation Instructions

Track


Use WinZip to unzip the ENV file into your MCM2/TERAFORM/SX folder.


MCM2
Track Information

Track Title: DirtTwister’s SX – Round 5 – A replica of the 1990 Foxboro SX.
Designed by: AMA_DirtTwister
E-Mail Address: Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com 
Design Team Twisted DIRT

Track and Team Details


Website: DirtTwister
Twisted DIRT
Difficulty of Track: All Levels
Graphics/Textures: Bruce (AMA_DirtTwister)
Track Designed by: Bruce (AMA_DirtTwister)
Team: Twisted DIRT
TD – Testers:
Scott Moffitt (X_xracer)
Jesse (JMS)
Justin (AMA_Kip66)
RKip (AMA_Pop)
Kent (X-Kobra)
Karl (X_Budderbean)
Keith (TNT_Gravy)
Chuck (WFO_HoundDog)
Pete (GDI_Bulldog)
Jeff (VRT_MCMnut)
Fraser (Fraser)
Steve (X_WFO)
Marc (X_McD)
Mike (mike_mccue)
Boyd (Maui_cool)
Ryan (AUS_ROCKET)
Laurie (mcm2boys
Bob (Fixer)
Thor (X_Mayhem)
Chuck (X_HoundDog)
Randy (X_radRD)
Program(s) Used: Armadillo
Dillo Too
MCM 1 track editor
ASCEdit
Paint Shop Pro
POVRay
APM by Jeff (MCMNut)
Objects Used: Standard Objects by Rainbow Studios
Cat by fraser
bridge, snow fence, and banners by Mike McCue

Copyright / Permissions:

Copy all you want, give to who ever wants it, just send this
readme along with it! Just don’t sell it for profit, because this
is original work by Twisted D.I.R.T. Yes it’s ok to make CD’s and
distribute for a small fee as a service to the MCM community.

Enjoy

Bruce (AMA_DirtTwister)

Release Date: , August 17, 2002


Des Moines, IA Arenacross

Creator:MMS_BoNalls

Download
File Size:6.83 MB
Name in MCM2:~3 Des Miones,IA ArenaCross
.env File:DesMiones.env
Save in:..\Teraform\SX\
Downloaded by:170 riders so far.
MCM1 Remake:No
Release Date:Jan 19, 2003
Trivia:None
Creators Comments:None

2000 U. S. Open

Creator:DIZ_No_Rebase

Download
File Size:5.37 MB
Name in MCM2:2000USOpenSX
.env File:DIZ_2000USOpenSX.env
Save in:..\Teraform\SX\
Downloaded by:228 riders so far.
MCM1 Remake:No
Release Date:Oct 21, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


DIZ_2000USOpen of SX

Thanks for downloading and actually reading this. I hope that these readme files will add to your racing experience and give you some informative news as well. Our site, www.MCM2Racing.com, is finally up so go visit it and add us to your favorites. It will be a challenge to get it running smooth and fine tuning the tournaments, so please bear with us. ‘the Machine’ and I, ( DIZ_No_Rebase ) are working hard to get as much interesting stuff on the site as possible but still keep it within reason. I’m currently working on finishing the DIZ Series tracks as well as reworking some of the old ones with new textures and splines. ‘ the Machine ‘ is working on tuning the site to be informative, creative, and easy to use. Keep visiting the site to find out information about our first beta tournament and register now to get your assigned www.MCM2Racing.com bike number.

I felt like my name was starting to disappear from MCM2Central so I decided to release this track that I was practicing on. Hopefully this track will show you some of what I’ve learned. Although it doesn’t contain any user created objects, the textures are far better than the generic ones that I was using before. I also have tried to reduce the amount of objects that I was using to increase the frame rate for better ZONE play. I did not have a track layout for the USOpen so I watched it on TV and did the best I could. I drew my own blueprint and copied my jumps over the top. I think it came out great! From the ‘very hard to make’ funnel start, to the textures and displacement map, I gave it everything that I had! This track should be one that you’d pick if you knew you had to get up early, but just couldn’t resist a quick race before bed. Hope you enjoy!

Now on to the track!

DIZ_2000 USOpen of SX ( a walk around the track )

Tapping the throttle wide open and dropping the clutch, your propelled into a very tight left handed corner. Careful of the outside line, there are remnants of the adjacent berm to send your bike flying. Avoiding a first turn pile-up, you hop over the 4ft. double and over the short jump shelf. Fast left hander, STEEP 5ft double, and peg it around the smooth left towards the finish. Two worn 1ft stutter bumps and a loft up, and hopefully over, the finish line table top. Charging into the double-berm at the bottom, you pick your line cautiously, setting you in line to the rythm section. A short double, jump up to the table top, and an off camber corner section. Quick right hander, and a 2ft-3ft-4ft step jump. A quick left hander ( careful of the inside mogul) and into the base of the stadium where you catch a sharp kicker bump floating you into the hairpin double-berm. Blasting out of the berm down the last stretch, you hop over two sets of worn 2ft stutter bumps and into a stretch of deep SX whoops. Leaning back and gliding over the whoops, you set up for your final berm. Another double-berm hairpin to the right and a familiar section back to finish line. Your heart is pumping as fast as your forearms and you realize…..that’s just the first lap!

Welcome to the Las Vegas MGM Grand hotel and the 2000 USOpen of SX!

P.S. Keep in mind that since I haven’t mastered user created objects yet, I couldn’t get the ‘under the bleachers’ part, realistic. You’ll have to use your imagination. I could have created a cheesy, makeshift tunnel, but I think it’s best just to leave it the way it was. Also, I would like to thank everyone at Twisted Dirt for the immense help, as well as Aus_Twisted, RMR_Crusty, Team 88, and many others to lengthy to name. You know who you are.

Oh yah….
and the 800+ people who are downloading and following the DIZ Series. I do it for you!

DIZ_No_Rebase

Atlanta 2001

Creator:Roach Designs

Download
File Size:5.33 MB
Name in MCM2:EA Sports Rd. 8 Atlanta
.env File:Atlanta_2001.env
Save in:..\Teraform\SX\
Downloaded by:180 riders so far.
MCM1 Remake:No
Release Date:Mar 17, 2001
Trivia:None
Creators Comments:None

2005 Houston Supercross

Creator:Haß_BlackLodge1

Download
File Size:8.57 MB
Name in MCM2:2005 Houston Supercross
.env File:2005-houston-sx.env
Save in:..\Teraform\SX\
Downloaded by:190 riders so far.
MCM1 Remake:No
Release Date:May 23, 2005
Trivia:None
Creators Comments:None

2002 St. Louis Supercross

Creator:YZ_nolimits_YZ & Mxracer

Download
File Size:8.70 MB
Name in MCM2:2002 ST. LOUIS SUPERCROSS
.env File:2002STLOUISSUPERCROSS.env
Save in:..\Teraform\SX\
Downloaded by:200 riders so far.
MCM1 Remake:No
Release Date:Apr 24, 2002
Trivia:None
Creators Comments:None

2002 Rd. 13 Pontiac Silverdome

Creator:VET_SPODEBOY

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File Size:8.20 MB
Name in MCM2:~2 2002 ~4SX ROUND 13 ~8by spodeboy
.env File:2002SXROUND13.env
Save in:..\Teraform\SX\
Downloaded by:209 riders so far.
MCM1 Remake:No
Release Date:Apr 25, 2002
Trivia:None
Creators Comments:None

2002 Rd. 12 Transworld Dome

Creator:VET_SPODEBOY

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File Size:8.51 MB
Name in MCM2:~2 2002 ~4SX ROUND 12 ~8by spodeboy
.env File:2002SXROUND12.env
Save in:..\Teraform\SX\
Downloaded by:204 riders so far.
MCM1 Remake:No
Release Date:Apr 20, 2002
Trivia:None
Creators Comments:None

2002 Rd. 11 Houston Astrodome

Creator:VET_SPODEBOY

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File Size:9.24 MB
Name in MCM2:~2 2002 ~4SX ROUND 11 ~8by spodeboy
.env File:2002SXROUND11.env
Save in:..\Teraform\SX\
Downloaded by:202 riders so far.
MCM1 Remake:No
Release Date:Apr 3, 2002
Trivia:None
Creators Comments:None

2002 Rd. 9 Daytona Supercross

Creator:VET_SPODEBOY

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File Size:10.4 MB
Name in MCM2:~2 2002 ~4SX ROUND 9 ~8by spodeboy
.env File:2002SXROUND9.env
Save in:..\Teraform\SX\
Downloaded by:216 riders so far.
MCM1 Remake:No
Release Date:Mar 18, 2002
Trivia:None
Creators Comments:None

2002 Rd. 8 Atlanta, GA

Creator:VET_SPODEBOY

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File Size:8.73 MB
Name in MCM2:~2 2002 ~4SX ROUND 8 ~8by spodeboy
.env File:2002SXROUND8.env
Save in:..\Teraform\SX\
Downloaded by:193 riders so far.
MCM1 Remake:No
Release Date:Mar 7, 2002
Trivia:None
Creators Comments:None

2002 Rd. 7 Metrodome

Creator:VET_SPODEBOY

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File Size:7.74 MB
Name in MCM2:~2 2002 ~4SX ROUND 7 ~8by spodeboy
.env File:2002SXROUND7.env
Save in:..\Teraform\SX\
Downloaded by:204 riders so far.
MCM1 Remake:No
Release Date:Feb 26, 2002
Trivia:None
Creators Comments:None

2002 Rd. 6 Indianapolis RCA Dome

Creator:VET_SPODEBOY

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File Size:7.49 MB
Name in MCM2:~2 2002 ~4SX ROUND 6 ~8by spodeboy
.env File:2002SXROUND6.env
Save in:..\Teraform\SX\
Downloaded by:202 riders so far.
MCM1 Remake:No
Release Date:Feb 18, 2002
Trivia:None
Creators Comments:None

2002 Rd. 5 Edison International Field

Creator:VET_SPODEBOY

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File Size:8.64 MB
Name in MCM2:~2 2002 ~4SX ROUND 5 ~8by spodeboy
.env File:2002SXROUND5.env
Save in:..\Teraform\SX\
Downloaded by:208 riders so far.
MCM1 Remake:No
Release Date:Feb 11, 2002
Trivia:None
Creators Comments:None

2002 Rd. 4 Bank One Ballpark

Creator:VET_SPODEBOY

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File Size:5.59 MB
Name in MCM2:~2 2002 ~4SX ROUND 4 ~8by spodeboy
.env File:2002SXROUND4.env
Save in:..\Teraform\SX\
Downloaded by:202 riders so far.
MCM1 Remake:No
Release Date:Jan 31, 2002
Trivia:None
Creators Comments:None

2002 Rd. 3 Edison International Field

Creator:VET_SPODEBOY

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File Size:5.52 MB
Name in MCM2:~2 2002 ~4SX ROUND 3 ~8by spodeboy
.env File:2002SXROUND3.env
Save in:..\Teraform\SX\
Downloaded by:204 riders so far.
MCM1 Remake:No
Release Date:Jan 22, 2002
Trivia:None
Creators Comments:None

2001 SFX Houston

Creator:ARL_DES_1

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File Size:5.51 MB
Name in MCM2:ARLsfxHustonsx
.env File:ARLsfxHustonsx.env
Save in:..\Teraform\SX\
Downloaded by:218 riders so far.
MCM1 Remake:No
Release Date:Nov 27, 2000
Trivia:None
Creators Comments:None

1994 Tampa Stadium

Creator:M.D.D.

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File Size:5.68 MB
Name in MCM2:94Tampa SX03
.env File:94TampaSX03.env
Save in:..\Teraform\SX\
Downloaded by:199 riders so far.
MCM1 Remake:No
Release Date:Feb 22, 2002
Trivia:None
Creators Comments:None