Collision Course

Creator:Kips Kreations

Download
File Size:7.23 MB
Name in MCM2:Collision Course – MCM1 Original
.env File:collision_coarse.env
Save in:..\Teraform\National\
Downloaded by:368 riders so far.
MCM1 Remake:Yes
Release Date:Aug 20, 2001
Trivia:None
Creators Comments:A note from Kips Kreations:





Twisted D.I.R.T.

Designers of Intense
Race Tracks

Team Roster

Randall (AMA_RKip455) Justin (AMA_Kip66) Heiko (_ForzaDolor_) Scott (X_xracer)
Kent (X_Kobra) Bruce (AMA_DirtTwister) Jeff (VRT_MCMnut) Randy (X_radRD)
Chuck (X_Hounddog) Zack (MotoZack) Jesse (JMS) Karl (X_Budderbean)
Fraser (fraser) Pete (GDI__Bulldog) Steve (X_WFO) Keith (TNT_Gravy)
Mike (mike_mccue) Ryann (AUS_Rocket) Marc (X_McD) Boyd (maui_cool)
Thor (X_Mayhem)


Collision Course


About the track…

By special request of Kent (X_Kobra), a classic MCM1 track by X_GreenOgre is reborn in MCM2: Collision Course. Kip’s Kreations started the remaking process followed by Jeff (MCMnut) who put down the objects and finally Maui_Cool who fixed the textures and trees. In addition, Jesse (JMS) shows off his incredible graphics skills with yet another amazing track pic. Needless to say, this was a team effort.

We hope that this classic track will bring back some memories and inspire you to make some new ones!! :-)


Track Style:

National


Installation Instructions

Track

Extract the ENV-file to your ..\Teraform\National folder.


 

MCM2
Track Information

Track Title: Collision Course
Designed by: Kip’s Kreations & X_GreenOgre
Design Team Twisted DIRT

Track and Team Details

Website: Twisted DIRT
Difficulty of Track: All Levels
Track Designed by: Kip’s Kreations & X_GreenOgre
Graphics/Textures: Kip’s Kreations
Object Placement & Bundle: Jeff Hamblin (VRT_MCMnut)
Track picture: Jesse (JMS)
TD – Testers: Kent (X_Kobra)
Paint Program: Photoshop
Program(s) Used: Armadillo
3D Studio Max 2.5
3D Studio Max3.1
MultiObjectsAssistent 2.2
Construction Time: ???

Copyright / Permissions:

Copy all you want, give to who ever wants it, just send this readme along with it! Just don’t sell it for profit, because this is original work by Twisted D.I.R.T.

Yes it’s ok to make CD’s and distribute for a small fee as a service to the MCM community.

Enjoy!! :-)

Track & Field

Creator:Kips Kreations

Download
File Size:5.53 MB
Name in MCM2:Track_Field_SX
.env File:Track_Field_SX.env
Save in:..\Teraform\SX\
Downloaded by:305 riders so far.
MCM1 Remake:No
Release Date:July 2, 2000
Trivia:None
Creators Comments:A note from Kips Kreations (both of them ;) )




Kip’s Kreations Motocross Madness 2 Track Designs


Track and  Field

Twisted D.I.R.T.


Designers of Intense Race Tracks



Team Rooster

Randall (AMA_Pop455) Justin (AMA_Kip66) Heiko (CBro_ForzaDolor)
Scott (MMP_Xracer) Kent (X_Kobra) Bruce (AMA_DIRT Twister)
Irv (NJK_BlackRose) Zack (MotoZack) Jesse (JMS)
Troy (AMA_King) Pete (GDI__Bulldog) Bryan (RST__Metz)





Creator’s Comments

Hello MCM@ Track Hounds,

This is Kip’s Kreations first Motocross Madness 2 (MCM2) track and we hope everyone enjoys it! If your a eXtreme Biker/Moto-X 2000 game owner you may recognize this track, if you’ve never seen it, Kip66 (my son) and I think you’ll have a good time racing on the zone with this one! So here’s the skinny on the track from my son who originally constructed and did all the textures on this track for eb/MX2K!

Pop and I based this supercross track on the layout of Rd. 11 of the EA Sports Supercross 2000 Series from the Metrodome, though modified. I think the track turned out great! There are many different lines, SO THINK A LITTLE!!! There are quite a few hard sections in which rhythm is easily lost, but always found again on the following straightaway.

Each piece for this track was completely made from scratch with hand made track pieces constructed by me and Pop and then assembled using track layout diagram. We have a complete SX Series in the works for eXtreme Biker and MCM2 so continue to check Twisted D.I.R.T. often for more great tracks from Kip’s Kreations and the entire Twisted DIRT

team.

RKip and AMA_Kip66

Thanks to X_Kobra, Xracer, JMS, and Dirt Twister for the testing and support!

Track Style: Supercross

Tracks in the Works: Kip’s Cajun Dome and Ball Park SX


Installation Instructions

Use WinZip to unzip the file and then just simply copy the "trackfield.env" file into your MCM2/TERAFORM/SX folder.



Monster Mountain, Tallassee AL

Creator:Kips Kreations

Download
File Size:11.1 MB
Name in MCM2:Monster Mountain, Tallassee AL
.env File:kk_monstermountain.env
Save in:..\Teraform\National\
Downloaded by:395 riders so far.
MCM1 Remake:No
Release Date:Jan 15, 2001
Trivia:The “Creators Comments” below were written before this occurred, but this virtual track was actually run at the real track during a big race event where they had some PCs loaded with MCM2. It was a big hit (perhaps too big of a hit) with lines of people waiting outside of the tents to try it out during the event.
Creators Comments:A note from Kips Kreations (both of them ;) ):


Track Title: Monster Mountain, Tallassee Alabama
Track Type: National Style Motocross
Actual Track Design by: Mark Barnett and Greg Cole

MCM2 Design by: Kip’s Kreations (Justin and Randall Kipker)
Track Textures: Kip66 (Justin Kipker)
E-Mail Address: Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com
Contest Date: 1/14/00 (released for contest only on this date)
Public Release: App. Feb. 1st after Contest at MCM

Installation: Unzip into your …\Teraform\national folder.

Information about the Actual “Monster Mountain Motocross Track”:
{actual article from Team Green News, Issue #3, 2000 (pp. 24)}

Nestled in the lush green hills of Alabama near the small but dynamic town of Tallassee,
lies the Southeast’s newest motocross track, Monster Mountain. Located on 106 acres of
beautiful natural rolling terrain, this super racing venue is already becoming well known
throughout the eastern half of the country. Riders from as far north as Connecticut and as
far west as Texas and Washington state have visited the Grand Prix-style track. Many who
have visited have compared the track layout to that of Unadilla. As these visiting riders
return home to spread the word about the great time they had, the track has become more
and more popular.

From the grandstand area the view of the track is spectacular. The layout is pure Grand Prix
style and includes a five step ascent to the mountain top as well as many ski-type jumps and
off camber turns. Lap times for the fastest Pro riders exceed two and one half minutes which
means the Amateur motos last nearly fifteen minutes while the Pros run twenty minutes plus two laps.
The long motos, coupled with ample practice time, is one reason the popularity of Monster Mountain
has grown rapidly. The bulk of the Amateur classes race on Saturday, and the Pros, Vets and a few
select support classes are run on Sunday. This format had proven to be very popular with not only
the riders, but spectators as well.

The track was originally built by Greg Cole of Southern Dirt Designs with the help of former
National Champion, Mark Barnett. The staff’s experience is obvious in the preparation and
running of the event and their concern for the riders and spectators enjoyment is evident.
The track is owned by the Blackwell family of nearby Montgomery and is maintained by Greg Cole.

Kip’s Virtual Monster Mountain Track Information MCM2:

My son and I have been racing at raced Monster Mountain since their inaugural event, held in
February 2000, which saw a crowd of over 4,000 spectators attending the two-day event. We
wanted this track to be replicated as close as possible while still challenging the game
enthusiast of MCM2. Monster Mountain, we believe is just that, fun and exciting while
challenging to all level racers of this excellent game. Monster Mountain offers Wide-Open
racing with many lines to choose from, we tried to recreate that in the game, and in most
areas we believe we have.

We’ve been developing this track since October of 2000, long before the contest was ever mentioned,
or at least we head about it. We’ve duplicated this track for everyone to see and enjoy Alabama’s First
Ever National Style Motocross Track. From the Center Field Start Gate to the Monster Mountain Finish
line jump this track is a true replica down to the huge 93 foot 911 triple. We hope you enjoy the
challenging area’s such as Barnet Blvd (also known as Spectator Row), Cole’s Corner and the ever
difficult Stairway to Heaven which takes a really fast Pro Racer to Quad the entire section.

Thanks to Motocross Madness 2 .com for hosting this contest and thanks to Rainbow for providing
the motocross enthusiast of the world with a great game. We only hope that all the bugs can
eventually be corrected and maybe even a MCM3 for 2002

Enjoy,

RKip / Kip66

Note: Kip and I wanted to make the start a little more challenging….so be careful, cause if
your not, you could get hung-up in the gate and even crash. Simply wheelie over the start
and your on your way!

Contact Info. for the Real Track, Monster Mountain

Location: Tallassee, Alabama.
Phone: 334.215.7128
Mailing Address: Monster Mountain Inc., 9225 Bridge Pointe Dr, Montgomery, AL 36117
Track Owner: Gary Blackwell
Website: www.monstermountain.com

Special Thanks: (words from my Son)

We just want to thank all of Twisted Dirt for helping us become better track creators! All Pop and I did was try and duplicate our favorite track in real life. The white Kip’s Kreations banner is our REAL BANNER. We hang it in front of our canopy.

To Jeff, We can’t thank you enough man, you created that great program (MOA soon to be release so watch for it at TD) and helped me on the phone a few times. We wouldn’t have finished it without you the mulitiple custom objects were just to complicated with out the program.

To Mr. Bruce, without your GEN slt, We’d be back in Plainsville. Thanks a lot for all your hard work anad time on this.

To Fraser, the detailed pits with the truck, and bikes is using your objects, all we did was change some plastic/graphics on the bikes and trucks. The feel of the start wouldn’t have been the same without the gate…You’re the Man!

To Jesse, Thanks for the tent, and signs.

To Kent for being the GBest Tester a Team could have.

To Scott for being a Great guy and providing TD a Home.

Again, thanks to everyone at TD, and a special thanks to everyone we’ve listed. The track would not have been as good without you guys.

Kip66