DIZ Round 7 Pontiac SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.54 MB
Name in MCM2:DIZRound7Pontiac#1
.env File:DIZ_Round7Pontiac.env
Save in:..\Teraform\SX\
Downloaded by:364 riders so far.
MCM1 Remake:No
Release Date:Sep 18, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


Well Round7 Pontiac#1 is finally here! I’m sorry it so long. I’ve been busy creating tracks for a new website that ‘ the machien ‘ and I are working on. It will be called MCM2 RACING.com and should be up shortly. This site will include, when finished, all 16 of the EA Sports SX 2000 tracks designed by me – DIZ_No_Rebase. It will also include a forum for members to run the MCM2 RACING.com Tournament Series. You will be able to sign up, upload a few sets of gear for the season, and compete with some of the best on-line riders out there! We will keep track of the point standings and mirror the real SX series as close as possible. We are also working on an engine verifier to eliminate cheating. All tracks are currently being redone to include true funnel starts, improved textures, $1000 holeshot chalk lines and better game play ( smoother, wider tracks with a few less bales and more lines ). We’re shooting to have these tracks done by December to mid-New Year, depending on how fast I can learn textures and 3DStudio. ALL of the tracks so far have been created solely in Photoshop. I hope to add custom bridges to the races that require them and maybe some custom objects if time permits.

Until then, I hope that I can keep creating some fun tracks for you to play on and keep working away on the DIZ series. Please read future .txt files to stay informed of our progress. Please e-mail me with any positive suggestions or comments. – Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡Ξ≡@≡Ξ≡Ξ≡Ξ≡Ξ.com -

Now on to the track!

DIZ / EA Sports SX 2000 Round7 Pontiac#1 ( A walk around the track )

The 5 second count down expires and you find yourself blasting down a long starting straight. If you’re lucky, you’ll avoid a pileup and reach the $1000 chalk line first. A short double and up the long incline to a tight, raised hairpin turn. Power out of it as you jump down the decline trying to set up for tricky right turn at the bottom. Throttle through a bouncy rythm section and set up for the upcoming berm. Your line coming out of this berm can determine a smooth or rough ride through the whoop section. Powering out of the whoops into the next berm, you find yourself hopping over a steep stair jump and sailing over the triples. Choose your lines carefully because the landing may force you wide. Now approaching the 3ft-4ft-5ft triple you may have an option to triple or ride the worn outside causing you to slam into the 4ft and bounce over. Back across the starting line and you hop onto the raised corner and take either the inside line which is worn down or the outside popping you up and hopefully over the next rythm section peak. Another large triple and you land into a double berm. Outside may keep your momentum but the inside has proved to be fast also. Either way, you’ll be approaching the finish table top where you gladly show off a bit and land with the gas on to charge the final berm for your next lap. The final berm contains a fast rail around the outside or a tight, power out berm on the inside with acceleration ruts from monster horsepower.
This is Pontiac!

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