DIZ Round 8 Atlanta SX 2000

Creator:DIZ_No_Rebase

Download
File Size:5.51 MB
Name in MCM2:DIZRound8Atlanta
.env File:DIZ_Round8Atlanta.env
Save in:..\Teraform\SX\
Downloaded by:351 riders so far.
MCM1 Remake:No
Release Date:Oct 28, 2000
Trivia:None
Creators Comments:A note from DIZ_No_Rebase:


DIZ_Round8Atlanta

So many things have happened I can’t even begin to expalin them all. I really want the DIZ fans to enjoy these tracks, and if possible, finish the DIZ series as soon as I can. Thanks again for all of the support and if you have registered at MCM2Racing.com for our tournament, I’m sorry if things are running a little slow. It takes more time and effort than I had ever imagined and I’m not even doing the hard stuff. Credit must go to ‘ the Machein ‘ for ALL that has been doing on the site. He is truly a Machine to be able to juggle his career, family, and this web site so please bear with us. For my friends and contacts who know the great news that I have recently been blessed with, thanks for the input and you will not be forgotten. For those of you who don’t know my good news, I’m sorry. I wish I could tell you more but I promise to release as much info as possible, as soon as possible.

This track contains a little something for everyone. Once again, it is designed directly over the REAL track blueprint and was created to give the feel of the REAL SX in Atlanta. I only tweaked things that I thought was necessary to give the track multiple lines and play smooth and fun in the zone. I hope you enjoy it.

Now on to the track!

DIZ_Round8Atlanta ( A walk around the track )

The 5 second count expires and your rear knobbies throw roost all over everyone and everything. Climbing through the gears – 3rd gear – 4th gear – 5th gear – maybe even 6th, if you have it, only to jam on both brakes, pull a small nose wheelie and dive into the first left hand corner on your charge to the $1000 chalk line. Beware of the berm that has formed on the outside. A short 3ft double and a sweeping 180 turn to the right, make sure you exit the berm with precision. Outside keeps you low and fast, while inside might let you clear a better portion of the 4ft-6ft-4ft warped table top. A smooth 90 degree right hander and you rip down a long rythm section filled with new combos such as the 4ft double with a hump in the bottom, and the 3ft table top with a 5ft spine in the middle. Bouncing into the 180 right handed berm, you power out over two 2ft stutter bumps and into a steep, blunt faced triple that makes it hard to guage your landing as well as your line to either the worn left side or the steeper right side of the next combo. Dropping out of the combo into yet another 180 berm to the left, you’re back on the gas, climbing through the gears, drag racing backwards down the starting straight, only to have to shut her down hard. Killing your momentum, you hop over the 5ft to 6ft double and pray for a smooth landing. With enough power, you can rail the next 90 degree berm and hop over the gap to the triple take off, or play it safe with a short hop to the 5ft table top and throttle onto the ascending 4ft to 6ft table top, to clear this next odd-shaped triple. Roosting around the next 180 degree berm to the right, you skim through a set of deep SX whoops into your last 180 degree left handed berm. With your sites on the finish you blast over the 3ft-4ft-5ft triple and try to land in the grooved portion of the 2ft stutters and squeeze out the power as you charge to the finish line table top. Smelling the heat of your pipe and engine, you realize the toll that this demanding track has on your bike, and your body.

Welcome to the DIZ / EA Sports SX 2000 in Atlanta!

I would like to thank team Aus_ ( Rocket, Motocross, Twisted ), Twisted Dirt and everyone there ( Bruce, X_Kobra, etc. ), ‘ the Machein ‘, all Diz followers, Rainbow Studios, and many others to whom I appologize that I cannot get all of your names in here. Thanks for the support, help, encouragement, and suggestions. It makes me proud to work with such a great bunch of people.

DIZ_No_Rebase

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